Can Can Can A Man Custom Portfolio Page
Hello! And thanks for considering my application. I’m a composer with over a decade of experience in the game industry, shipping titles across all platforms from console (PS4, PS5, XBox, Switch) to Steam and Mobile. I have composed music in all styles, and I have a particularly technical background that includes audio implementation and coding. Most recently, I served as the audio director and composer for Eternights (Studio Sai), where I worked with multiple vocalists, composed over three hours of music, and implemented dynamic music systems into the Unity Game Engine. Other notable shipped titles include Evil Nun (Keplerians), additional music for Paladins (Hi-Rez Studios), and the Nick Jr. animated series Block Party (Nickelodeon).
Again, I appreciate your time and consideration. I hope you enjoy the content below, and I am hopeful that we can collaborate in the future!
Original Music Reel
Dynamic Music Example from Eternights (Layered System)
The example below shows a real time dynamic/layered music system that I composed, produced, and implemented into Eternights using FMOD and the Unity game engine. I have a strong technical background working with FMOD, Wwise, and coding directly into game engines. Most importantly, I make it priority to evaluate the unique needs of any game scene so that the music system supports the gameplay in every way possible.
Audience Awareness:
Below are an assortment of tracks with well over 2k streams. Many of my tracks range between 10k and 22k streams on Spotify alone. This is across multiple shipped titles from Eternights, to Evil Nun.
Experience Working With Vocalists:
Experience Working With Multiple Vocalists:
Video Game Experience:
Below are just a few of my shipped games.
Eternights (Studio Sai, 2018) - PS5, PS4, Steam, Epic
Paladins (Hi-Rez Studios, 2020) - PS5, Xbox, Steam, Epic
Evil Nun: The Broken Mask (Keplerians, 2022) - Nintendo Switch